All posts by Rolf van Gelder

SjansMachine (2010-2014)


A movie about the SjansMachine by famous Dutch actors Teun Kuilboer & Robert De Hoog


SjansMachine @ Plaza Futura (2010)  – movie by Olga Mink

Description

A collaboration between Eindhoven based artists Olga Mink, Carmin Karasic and Rolf van Gelder.

SjansMachine (‘Chance Machine‘) is an interactive installation that works with real-time images and face detection software. SjansMachine reflects the world we live in and the ever-increasing technologies that incorporate daily life. The aim of this installation is to bring people closer together in a playful and fun way. Like many social networking tools on the Internet these days, SjansMachine enables you to connect with other people. It plays with the idea that the virtual world is replacing our social life and therefore wants people to connect in the real world again.

Participants intuitively use emerging technologies, such as QR tags and face detection, to ‘find new friends’. The custom software automatically takes a picture when a face is detected. This photo is transferred in real-time to the projections. The images are constantly animated. During “match” mode SjansMachine displays its match in front of the audience. Previous versions were presented at Plazaplus Festival Eindhoven and The Dutch Film Festival in Utrecht.

SjansMachine is appealing to both eyes and heart. Not only fun is guaranteed, but also the stimulation of meetings, talks and even heated discussions amongst visitors. What is the use of meeting like this? What is the benefit of social media networks? How could digital technologies ever know what’s best for us? Questions like these and many others arose immediately during and after playing with it. SjansMachine proved a successful, stimulative means for visitors to meet and interact with each other.
~ Claartje Opdam, Dutch Film Festival

SjansMachine @ Santa Fé (2011)
SjansMachine @ Santa Fé (2011)

Exhibitions

SjansMachine @ Nederlands Film Festival (2010)
SjansMachine @ Nederlands Film Festival (2010)

Presentations / lectures

  • 2010, November 17: Guest lecture by Carmin Karasic @ Paderborn University, Paderborn, DE
  • 2010, February 24: Presentation by Olga Mink & Carmin Karasic @ Beamlab #18, Amsterdan, NL

Publications

SjansMachine @ Plaza Futura (2010)
SjansMachine @ Plaza Futura (2010)

Recognitions

  • The SjansMachine made it to the finals of the Celeste Prize 2010 (Italy / USA) in the category Live Media / Performance

Links

 

Anthropocene (2009)

Anthropocene is a New Media Artwork by Carmin Karasic & Rolf van Gelder

Anthropocene @ GLOW 2009
Anthropocene @ GLOW 2009

Description

Anthropocene is the era in which human activities significantly impact the Earth’s climate and ecosystems. This artwork highlights interdependencies between human activities that impact global warming.

The artwork Anthropocene depicts the sun in the background, as the central energy source, with population, deforestation, CO2 emissions, industry, oil and water as conceptual gears.
Each rotating gear-like image causes the one next to it to rotate.
Population growth leads to energy demands that drive industry, which in turn leads to deforestation.
All three lead to increases in green house gases. Everything has a relationship to water.

A live feed ‘ticker tape” displays related data, changing as it scrolls above and below the animation.

The music, “In C”, is by Terry Riley.

Anthropocene was created for MAD @ GLOW 2009.
The artwork consists of digital collages and statistics controlled by a program written in the Processing language.

Anthropocene @ GLOW 2009
Anthropocene @ GLOW 2009

Exhibitions

Links

Anthropocene @ GLOW 2009
Anthropocene @ GLOW 2009 (building up)

 

human^n @ Museum Of Science, Boston, MA, USA (2009)

The human^n installation was shown for half a year (!) in the Museum Of Science in Boston, Massachusetts, USA as a part of the Boston Cyberarts Festival 2009.

human^n @ Museum Of Science
human^n @ Museum Of Science, Boston, USA

Date

April 17 – September 8, 2009

 

human^n @ Museum Of Science, Boston (building up)
human^n @ Museum Of Science, Boston, USA (building up)

Location

Museum Of Science, Boston, Massachusetts, USA

 

human^n @ Museum Of Science, Boston (testing the SICK sensor)
human^n @ Museum Of Science, Boston, USA (Rolf testing the SICK sensor)

 

The $5000 SICK Laser Measurement System (LMS200) sensor was just donated to us by the SICK company (Germany). Thanks!
The high-end PC was custom-build for us (also for free!) by the KyndL company (Lynnfield, MA, USA). Thanks!

Links

human^n @ Museum Kunstlicht in de Kunst, Eindhoven, NL (2008-2009)

The New Media artwork human^n by Carmin Karasic & Rolf van Gelder was shown at the re-ACT exhibition in Museum Kunstlicht in de Kunst in Eindhoven, NL. The re-ACT exhibition was also part of the Eindhoven GLOW 2008 light art Festival.


Children having fun with human^n (movie by Carmin Karasic)

Date

September 27, 2008 – January 25, 2009

 

human^n @ museum Kunstlicht in de Kunst
human^n @ Museum Kunstlicht in de Kunst (building up)

Location

Museum ‘Kunstlicht In De Kunst‘, Eindhoven, NL

 

human^n @ Museum Kunstlicht in de Kunst
human^n @ Museum Kunstlicht in de Kunst (opening reception)

Links

 

human^n (2008-2009)

human^n (‘human to the power of n‘) is an interactive ‘walk-in kaleidoscope’ by Carmin Karasic & Rolf van Gelder

human^n
human^n

Description

Kaleidoscopes use mirrors and objects to create mesmerizing reflections. Any arbitrary set of objects shows up as beautiful symmetries. Via video capture, people who view this artwork become objects whose movements transform any image of humanity.

The human^n kaleidoscope installation allows the viewer to literally put a spin on visions of humanity. By mixing live video of the viewer with imagery representing various aspects of humanity, the wide gap separating us from the impacts of our choices is eliminated. This artwork samples and re-mixes us to encourage reflection on our role in the world. Juxtaposed as such, we are no longer invisible players in world events.

The viewer’s movements spin and zoom the kaleidoscope. Moving toward the screen will zoom in on the image. Moving away will zoom out. Moving to the left will spin the kaleidoscope counterclockwise and to the right; clockwise. Speed will be linked to movement speed.

 

human^n schematic
human^n schematic

Technical Description

This artwork will require a space of about 19 x 18 feet (5.8 x 5.5 meters). This includes a small equipment access area that hides the computer, screen, sensor, etc. A SICK LMS200 infrared laser sensor will be used to track visitors’ movements. A computer will use the movement data to control the kaleidoscope. The kaleidoscope image will be displayed on a large plasma HDTV screen (minimum 61″ diagonal display). The plasma screen will be mounted behind an inner wall with a large hole in it, to create a circular mask for the kaleidoscope screen. A hidden video camera will be mounted on the same wall. The opposite wall (green wall in the diagram above) will be painted to create a ‘blue screen’ effect. The ‘blue screen’ wall needs to be a minimum height of 7 feet (2.2 meters) high.

This kaleidoscopic artwork has 2 image components: the background and the viewer.

The background is a mandala generated from a random image representing some aspect of human nature, for example a soldier in Baghdad, or a diamond ring. These images change at set time intervals.

As the viewer enters the space, they see the static kaleidoscopic background image and hear subtle sounds. As soon as the proximity sensor detects their presence, the image spins or zooms based on their movement. While they are in the camera range, the kaleidoscope software samples their live video image and mixes it with the background image real-time. The viewer should be able to recognize fragments of their self or their clothing mixed with identifiable elements of the background image, such as a soldier.

 

human^n
human^n

Recognitions

  • Selected for the finals of the Frits Philips Light-Art Contest 2008
  • Selected for the finals of the Rhizome Commissions 2009

Exhibitions

Links

 

Handheld Histories as Hyper-Monuments @ Judi Rotenberg gallery (2007)

Handheld Histories as Hyper-Monuments (‘HHHM’) was shown at the Judi Rotenberg Gallery, Boston, MA, USA
as a part of the Boston Cyberarts Festival 2007.

Handheld Histories as Hyper-Monuments
Handheld Histories as Hyper-Monuments (2007)
Handheld Histories as Hyper-Monuments, Newbury St, Boston (2007)
Handheld Histories as Hyper-Monuments, Newbury St, Boston (2007)
Handheld Histories as Hyper-Monuments, Newbury St, Boston (2007)
Handheld Histories as Hyper-Monuments, Newbury St, Boston (2007)

Date

April 21 – 29, 2007

Location

Judi Rotenberg Gallery, 130 Newbury Street, Boston, MA, USA

Handheld Histories as Hyper-Monuments
Handheld Histories as Hyper-Monuments (2007)

Links

 

Handheld Histories as Hyper-Monuments (2007)

Handheld Histories as Hyper-Monuments (‘HHHM’) is a Locative-Media artwork by Carmin Karasic, Rob Coshow & Rolf van Gelder.

This piece is considered to be one of the pioneer Locative-Media artworks.

Handheld Histories as Hyper-Monuments (2007)
Handheld Histories as Hyper-Monuments (2007)

Turbulence Commission: “Handheld Histories as Hyper-Monuments” by Carmin
Karasic, Rolf van Gelder and Rob Coshow, with special thanks to the HP
mscapers team, Brett Stalbaum, and Jo Rhodes

Designed for HP iPAQ 6900 series smartphones, “Handheld Histories as
Hyper-Monuments” uses GPS and mobile technologies to address historic bias
in Boston’s public monuments. The artwork gathers non-official stories to
socially construct hyper-monuments that exist as digital doubles, augmenting
specific historic monuments. For example, imagine you are near the Old South
Church in Boston, MA, USA. The smartphone sounds church bells to get your
attention. It then displays an easily identifiable image of the Old South
Church circa 2007, followed by images of the church that take you back in
time. Finally you see the location as it was in its natural, wild state. You
can send text, image and audio content to the website from the monument
location via any internet enabled device. Or use any internet browser to
view and add histories to the hyper-monuments.

HHHM requires HP mediascapes locative media software to create content rich
hotspots on GPS aware maps. Once the HHHM mediascape is installed on a
handheld device, a GPS fix is required to automatically display the
hyper-monument. WiFi internet connectivity is best for viewing and
contributing to the hyper-monument via the handheld’s browser.

HHHM is part of the Boston Cyberarts Festival (http://bostoncyberarts.org/).
Pick up a smartphone at the Judi Rotenberg Gallery, 130 Newbury Street, Boston from April
21-28, 2007, Tues-Sat 10am-6pm.

“Handheld Histories as Hyper-Monuments” is a 2007 commission of New Radio
and Performing Arts, Inc., (aka Ether-Ore) for its Turbulence web site. It
was made possible with funding from the LEF Foundation.

Handheld Histories as Hyper-Monuments (2007)
Handheld Histories as Hyper-Monuments (2007)

Exhibitions

Links

 

YOU Girl! (2005, and ongoing)

YOU Girl! is an interactive webart piece by Carmin Karasic and Rolf van Gelder.

CLICK HERE TO SEE ‘YOU Girl!’ LIVE!

or go to the official website @ http://www.carminka.net/yougirl/

Sections of the 1960 Wendy Ward Charm School workbook are reconstructed in the YOU Girl! artwork.

Your voice spectrum...
Your voice spectrum…

YOU Girl! shows how the book’s narrative works to establish impossible ‘Beauty Ideals’ and vulnerability in feminine identity.

Ongoing web exhibition @ http://carminka.net/yougirl/

The BITS (your accessoiries) MUST FIT for they are your FINAL touches.
The BITS (your accessoiries) MUST FIT for they are your FINAL touches.

YOU Girl! has been featured at:

  • “MassMedia group show”, Axiom gallery, Allston, MA, USA (Aug 2005)
  • “Highlights in Art and Technology Boston: An Axiom Artists video for New Media/New Work”, Art Interactive, Cambridge, MA, USA (Feb 2006)
  • “Texelectronica International Symposium, SPIN: Society, Persona, Interactivity, & Networks” group show, University of North Texas, Fort Worth Art Space, The Center for BioHealth, UNT Health Science Center, Ft. Worth, TX, USA (Oct 2006)
YOU Girl, which hairstyle works with your face shape?
YOU Girl, which hairstyle works with your face shape?
Every girl can blossom into a true Charmer. But where to start?
Every girl can blossom into a true Charmer. But where to start?

Read more about this artwork…

YOU Girl! (2005)

YOU Girl! is an interactive web-art piece by Carmin Karasic and Rolf van Gelder.

CLICK HERE TO SEE ‘YOU Girl!’ LIVE!

or go to the official website @ http://www.carminka.net/yougirl/

Sections of the 1960 Wendy Ward Charm School workbook are reconstructed in the YOU Girl! website.

YOU Girl! shows how the book’s narrative works to establish impossible ‘Beauty Ideals’ and vulnerability in feminine identity.

Welcome to YOU Girl!
Welcome to YOU Girl!

“Welcome to Project YOU GIRL! This is YOUR project! The YOU GIRL! website will transform you into a lovely, magnificent being. YOU will learn what it means to be a girl. It’s more than what you were born as or something you do with your appearance.It’s YOU GIRL! THE TOTAL YOU! …the way you look and talk …act and move; especially the way you treat others; the way you feel about people and things …and …yes …even the way you think.

The Habits of Beauty
The Habits of Beauty

There are two areas in which you must work if you are to become a true beauty.
First, you must develop the attitudes of beauty.
Second, you must learn the habits of beauty. Actually, sometimes, the attitudes of beauty are harder to develop and feel at home with than are the habits.”

Let's analyze your voice...
Let’s analyze your voice…

Technology

YOU Girl! has been developed using Macromedia Flash (with actionscript).

Let's analyze your voice... The results!
Let’s analyze your voice… The results!

Read more…