All posts by Rolf van Gelder

RvGLife @ Internet (2014, and ongoing)

RvGLife, an Artificial Life web-art artwork by Rolf van Gelder

About RvGLife

All the ‘facts’ below are arbitrary… I just made them up for sake of the artwork!
After reading the text below you should be able to understand what’s happening in the artwork above. For questions and / or comments you always can send me an email.

Colors:
Every “gender + sexual orientation” combination has its own color.
The colors fade with age.

Color legend:

human_hf Hetero Female
human_gf Gay Female
human_bf Bi-sexual Female
human_hm Hetero Male
human_gm Gay Male
human_bm Bi-sexual Male
human_child Baby / Child (0-12 years old; at the age of 12 it decides what it’s sexual orientation is and changes color according to that)

Showing data (toggle on/off with the ‘d’ key on the keyboard):

human_data
#38: Current ID of the creature
HM: Hetero Male
13: Current Age (in years)
48: Dying Age (in years)

Creatures age range:
0-99 years old

Life expectancy distribution:
6%: 0-39 years old
88%: 40-79 years old
6%: 80-99 years old

Gender distribution:
50-50%

Sexual orientation distribution:
93%: hetero
5%: gay
2%: bisexual

Matching rules:

  • Creature must be older than 15 years
  • Creature must be younger than 80 years
  • Maximal age difference: 20 years
  • Gender and sexual orientation:
    • Hetero females match with: hetero males and bisexual males
    • Gay females match with: gay females and bisexual females
    • Bisexual females match with: gay females, bisexual females, hetero males and bisexual males
    • Hetero males match with: hetero females and bisexual females
    • Gay males match with: gay males and bisexual males
    • Bisexual males match with: gay males, bisexual males, hetero females and bisexual females
  • Creatures are always looking for the nearest suitable match

Offspring:
Matched couples of different genders can reproduce, based on a certain probability.
This simulation is based on natural child birth which means gay couples cannot have babies.
(Don’t get me wrong: I think gay couples are totally able to raise kids!!!)

Fertility ages:

  • Males: 20-70 years old
  • Females: 18-50 years old

Divorces:
10% of the couples ‘might’ get a divorce, based on a certain probability.
Every creature can get divorced only once (in the current setting)

Speed:
Younger creatures move faster than older ones…

Keys (first click on the animation to give it focus!):
d‘: show data (=some properties) of the creatures
g‘: create a new generation

Date

July 2014 (and ongoing)

Location

The Internet

Read more about this artwork…

RvGLife (2014)

RvGLife is an Artificial Life (web-/net-) artwork by Rolf van Gelder.

The artwork

The artwork, so far, only has been exhibited on the Internet (as ‘web-art’ or ‘net-art‘).

About RvGLife

It’s a web-art piece about life, death, sexuality, competition, desire, reproduction, aging, child birth and more. Every creature is just fading away and life goes on even after it dies…

Built with

Processing.js

Read more about this artwork…

SjansMachine v3.0 @ Baltan Open Labs #1, Eindhoven, NL (2014)

Date

April 11, 2014

Location

NATLAB, Kastanjelaan 500, Eindhoven, NL

SjansMachine @ Baltan Open Labs #1 (2014)
SjansMachine @ Baltan Open Labs #1 (2014)

“Be part of Baltan Open Labs, an active community for inspiration, imagination, suggestion and improvement. Free experimental space away from a work-related context. Create your own sustainable links with engineers, designers, artists, scientists… and give your project the potential to grow; to reach more and new audiences”
~ Baltan Laboratories

Links

 

T#Walker v1.0 @ Dutch Technology Week, Eindhoven, NL (2013)

Version 1.0 of the T#Walker New Media installation, by Rolf van Gelder, was shown at the Dutch Technology Week 2013.

T#Walker
T#Walker v1.0 @ Dutch Technology Week 2013

Date

May 31 – June 8, 2013

Location

Eindhoven Public Library (the ‘White Lady’) in Eindhoven, NL

T#Walker @ Dutch Technology Week 2013
T#Walker @ Dutch Technology Week 2013

Android App

Download and install your free, real-time, Android T#Walker App from here:

http://cage.nl/apk/twalker13.apk

Should work on Android phones and tablets.

(At the moment there is no iPhone app available, sorry!)

N.B. T#Walker was not designed for mobile devices, so the App is just to give you an impression of what it looks like and how it works.

Links

 

T#Walker (2013)

A Screenshot from T#Walker (2013)
A Screenshot from T#Walker (2013)

Description

A New Media artwork by Rolf van Gelder.

T#Walker is a real-time ‘Tweet-Walker’ (or ‘Tweet-Crawler’): it pulls real-time Tweets from Twitter and finds its own way in the vast Twitter world.
In fact it’s an arbitrary mirror of the world; showing what people are talking about, right now, at this very moment, linking tweets by keywords.

The way it works

It retrieves the most recent tweets for a specific ‘keyword’ and displays them word by word, with information about that tweet (at the bottom of the screen) like the date and time it was tweeted, the Twitter name of the tweeter, the number of followers of the tweeter, the geo-location of the tweeter (if available).
The avatar of the tweeter will be displayed in the middle of the screen.
If the tweet contains a link T#Walker will show a QR-tag with the link information in the upper left corner of the screen so the visitors can scan it with their smart phone, if they like.
After the set of tweets has been displayed the next ‘keyword’ will be picked from all the words in the previous set of tweets.

T#Walker v1.0 @ Dutch Technology Week 2013
T#Walker v1.0 @ Dutch Technology Week 2013

User interaction

The flow of T#Walker can be influenced by the visitors of the exhibition by sending tweets to Twitter.
The tweets should contain the hashtag #twalker2013, followed by a space and exactly one keyword.
For instance: #twalker2013 bibliotheek
The installation will pick up the visitors keywords and use them as a starting point for further crawling.

Android App

Download and install your free, real-time, Android T#Walker App from here:

http://cage.nl/apk/twalker13.apk

Should work on Android phones and tablets.

(At the moment there is no iPhone app available, sorry!)

N.B. T#Walker was not designed for mobile devices, so the App is just to give you an impression of what it looks like and how it works.

T#Walker Exhibitions

 

Exquisite Zone v1.0 @ GLOW, Eindhoven, NL (2011)

The Exquisite Zone New Media installation by Carmin Karasic & Rolf van Gelder was shown at the Light Art Festival GLOW 2011 in Eindhoven, NL

The title, Exquisite Zone, references the 1920-30s surrealist drawing game called ‘Exquisite Corpse’, in which each collaborator adds to a collective composition.   Exquisite Zone invites nightly participants to use their smart phones to make digital marks in public space. The idea is simple, but we’ve never seen it done real time with mobile devices, such as phones. The concept was developed in a 2010 Baltan Labs workshop.

Many people can add to the ‘collaborative public drawing’. Each time they move their finger over the phone canvas, a line will be drawn in a random color on their phone and on the wall. Although a participant’s phone displays only their individual canvas,  Exquisite Zone projects the collective canvas on an architectural structure.

Exquisite Zone @ GLOW 2011 (photo by Rob Portengen)
Exquisite Zone @ GLOW 2011 (photo by Rob Portengen)

Date

November 5 – 12, 2011

Exquisite Zone @ GLOW 2011 (photo by Rob Portengen)
Exquisite Zone @ GLOW 2011 (photo by Rob Portengen)

Location

Kennedyplein, Eindhoven, NL

Exquisite Zone v1.0 @ GLOW 2011
Exquisite Zone @ GLOW 2011

Visitors

360,000

Links

Exquisite Zone (2011)

A New Media artwork by Carmin Karasic & Rolf van Gelder

Exquisite Zone v1.0 @ GLOW 2011
Exquisite Zone v1.0 @ GLOW 2011
Exquisite Zone v1.0 - Project schematic
Exquisite Zone v1.0 – Project schematic

Description

The title, Exquisite Zone, references the 1920-30s surrealist drawing game called ‘Exquisite Corpse’, in which each collaborator adds to a collective composition.

Exquisite Zone invites nightly participants to use their smart phones to make digital marks in public space. The idea is simple, but we’ve never seen it done real time with mobile devices, such as phones. The concept was developed in a 2010 Baltan Labs workshop.

Many people can add to the ‘collaborative public drawing’. Each time they move their finger over the phone canvas, a line will be drawn on their phone and on the wall. Although a participant’s phone displays only their individual canvas, Exquisite Zone projects the collective canvas on an architectural structure.

Exquisite Zone @ GLOW 2011
Exquisite Zone v1.0 @ GLOW 2011

 Exhibitions

Exquisite Zone @ GLOW 2011 (photo by Rob Portengen)
Exquisite Zone v1.0 @ GLOW 2011 (photo by Rob Portengen)

Links

 

SjansMachine v2.2 @ Currents Festival, New Mexico, USA (2011)

Version 2.2 of the SjansMachine was shown at the Currents 2011 Festival, Santa Fé, New Mexico, USA

Formally speaking, some highlights from the exhibition included works by artists:
Olga Mink, Carmin Karasic and Rolf Van Gelder; Yuki Nakamura; and Tiffany Carbonneau; and
John Carpenter
~ ADOBEAIRSTREAM


A movie by Olga Mink


A movie by Bruce Hamilton

Date

June 10-19, 2011

Location

El Museo Cultural Santa Fé (Cultural Museum of Santa Fé), Santa Fé, New Mexico, USA

SjansMachine Santa Fé
SjansMachine @ Santa Fé, New Mexico, USA

Links

SjansMachine Santa Fé
SjansMachine Santa Fé

Press

 

SjansMachine v2.0 @ NFF, Utrecht, NL (2010)

Version 2.0 of the SjansMachine was shown at the ‘Nederlands Film Festival (NFF)’ which is the most important Film Festival in the Netherlands.

It got a lot of attention from the national press and TV-stations.


A movie for the NFF 2010 by famous Dutch actors Teun Kuilboer & Robert De Hoog


Talkshow @ NFF with Claudia de Breij, featuring the SjansMachine

SjansMachine v2.0 reflects the world we live in and the ever-increasing technologies that incorporate daily life. The idea of SjansMachine is to bring social network ‘friending’ into real space to connect people in the real world again.

Participants intuitively use emerging technologies, such as QR tags, Augmented Reality, and face detection, to ‘find new friends’ based on their favorite movie genres.

SjansMachine - Photo booth
SjansMachine – Photo booth
SjansMachine - Photo booth & Augmented Reality screen
SjansMachine – Photo booth & Augmented Reality screen
SjansMachine - The Wall
SjansMachine – The Wall

Date

September 22 – October 1, 2010

Location

Nederlands Film Festival Pavilion, Neude, Utrecht, Netherlands

Links

 

SjansMachine v1.0 @ Plaza+ Festival, Eindhoven, NL (2010)

Version 1.0 of the SjansMachine was shown at the Plaza+ Festival in the Plaza Futura Theatre.

… Are you feeling lucky? … Looking for something new? …Wanna take a chance..? Let our instant matchmaking machine spice up your night!


SjansMachine @ Plaza Futura (2010) – movie by Olga Mink

SjansMachine is an interactive installation that works with realtime images and face detection software. The aim of this installation is to bring people closer together in a playful and fun way. This project is a collaboration between Eindhoven based artists Rolf van Gelder, Carmin Karasic and Olga Mink.”

SjansMachine @ Plaza Futura
SjansMachine @ Plaza Futura (2010)

Date

January 14 – 16, 2010

 

SjansMachine @ Plaza Futura
SjansMachine @ Plaza Futura (2010)

Location

Plaza Futura, Eindhoven, NL

Links